The wagon stopped all of a sudden and I felt a shock as if getting pulled forward, but that was just physics at work so it went normal pretty soon.
"We're here," the wagon driver announced as he got off the horses and began to unload the stuff those three adventurers were carrying.
"Hurry up, let's go," I said to Challes go was now again bounded in the chains. After we got inside the wagon this morning, I'd undone the ice on his legs coz if it stayed there for too long then his leg might have fallen off, that'll make him unable to move and I don't want that.
Since my whole purpose of bringing him with me will be ruined, if he can't even be the use of that then it is better to kill him. But he was still capable of fighting—maybe, so I'll be keeping him for now.
I hopped out of the carriage and dragged Challes with me, and if you're wondering why it's so quiet then it's because the three other people with me are still asleep.
It was evening right now so it took us a long time to reach here. They had fallen asleep at noon for some reason, when I asked the driver about it, I came to know that they had booked this wagon right after completing a job—which was to kill some monsters in the wild, and were tired.
Hence they were sleeping even when they already had during the night. It was good for me; I'd have less trouble to deal with.
I paid the driver with my transaction card and then left toward the area where a mediocre-sized group of buildings was built. It was the Gannett town.
In a vast field of green, were many houses and buildings. There were long grasses fluttering in the field which looks like wheat but in reality, was just a type of wild grass in this world and ].
Coming to the layout of the town, it was like a big square as the core with multiple small squares coming out from its corners—which were mostly big buildings like a church or many small buildings like inns and brothels.
The setting sun was casting an orange glow on the overall town that made it seem like the buildings were glowing from the top and that gave the whole town a comfy vibe.
There was a forest surrounding the town from three sides which were at least 2 miles away, and the side that wasn't surrounded by the forest was the side where the traveling routes were, aka where I was standing right now.
This was the Gannett town, a small town that was part of the Zenith kingdom but not of any city.
In this world—that loli_pop created, the kingdoms were vast and huge chunks of land around the size of a country if I compare them to my former world. And in these chunks of land, are multiple cities that host people.
But even with these cities, a very large amount of land still remains unpopulated. Some parts of the empty lands are covered with forests while some areas are just plain fields.
Here the towns come into play. At several intervals in the fields between two cities, there are one or two towns. These are basically just one level up from villages because they don't have much population—200-300 per town, but are more developed than villages
One more reason is that loli_pop never added the villages and made the tows act as both but let's ignore it for now.
As for why people are living in these towns when there are cities which are more suitable for living? Well, either they want to live a quiet life away from the noisy population and the caste system of the cities, or they don't have the money to pay the taxes.
Yeah, taxes play a big role in the forming of the towns. If you live in a city then your family has to give a fair amount of tax—and per person that is, it doesn't matter if they are a newborn or an adult. For nobles, this isn't much but for common folks, sometimes the tax falls heavily on them.
Thus they shift into towns. They still have to pay the tax but for towns, it's a different system. The money doesn't go to the kingdom per person but to a whole town. Hence the amount of tax each person has to give is relatively less compared to the cities.
Also, towns are a good spot for adventures to stay. Most of them are traveling adventures and shift from place to place, and renting an inn in a town is cheaper than renting one in the city.
Anyway, I soon reached the town's entrance; there wasn't a wall or something so we entered without giving a toll.
As I stepped inside the actual town—along with Challes, I saw that the buildings were built in a grid pattern which made the alleyways easy to navigate. In the outside area there were shops and inns but as go move towards the center, the houses start appearing.
I should've stopped at the inns but I was going inside, why? I had something to do.
After walking for around 10 to 50 minutes, I reached the building I was aiming for. It was a wide, single-story building with a big V-shaped roof. There were different types of people coming in and out of the building.
Some were clad in armor while some were wearing leather clothes, some held a staff while some had a sword, some wore a cloak that hid their head while some had a hat with a white feather attached to it, some were young boys and girls while some were men and women who aged with experience.
I walked close to the entrance gate of the building and just above the house was hanging a rectangular board with a number of letters engraved on it. As I read those letters, the feeling of being in a fantasy world that had dimmed inside me for a while now, shone brightly again.
Yes, this was an adventures guild.
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