Chapter 133: Chapter 133 – Settlement
[Mission completed.]
[Completed basic mission target – 60 points]
[Legend: Overall combat power is greater than 50,000 – 10 points]
[Extraordinary sanctification: The All-Devouring Soul received three super-evolutions – 5 points]
[World leader: Activating half of the Reiki Treasures – 5 points]
[Lawful and kind: Did not kill any humans – 3 points]
[Spender: total merit points spent is greater than 30 – 3 points]
[News Maker: more than half of the global human population is aware of the actions of the All-Devouring Soul – 2 points]
[Total score is 88 points. Appraisal: Extraordinary.]
[Current mission score: 88 points (extraordinary). Highscore: 88 points (extraordinary).]
[The player has received an appraisal of “extraordinary”, fulfilling the hidden requirements, hence the player will receive information for the chapter’s hidden side mission.]
[Side mission: Initiating the age of Reiki. Activate all Reiki Treasures to attain a higher score.]
[Do you wish to upload this score as the final result? You will receive merits based on the appraisal category of your current mission score. You will also receive special rewards.]
[The current score can only be stored for three days, afterwhich it will not be possible to upload this score.]
[You may upload your score only once.]
Ren Suo subconsciously sucked his thumb in his mouth and bit it. He felt the nails and skin of his fingers being bitten by his teeth, but he did not even blink. Instead, continued staring intently at the crucial words in the mission evaluation —
His total score was 88 points!
So far, Ren Suo had played five games, “The Killer: Chapter One”, “A Strong Warrior Ascends 10,000 Meters”, “Over My Dead Body: Chapter One”, “Holy Priest: Survival Battle” and “The All-Devouring Soul”. This was the only time he had achieved a score so close to 90 points!
“That’s so unfortunate, I still can’t exceed 90 points…” muttered Rensuo to himself.
Ren Suo was nonetheless extremely curious what the 90-point mission appraisal would be.
However, Ren Suo carefully studied the score breakdown in the mission evaluation and realized that he would not be able to exceed 90 points with his pure capability.
The three scoring components “Lawful and Kind”, “Spender” and “News Maker” appeared to be some sort of “reward achievements”, as opposed to the other three components “Legend”, “World Leader”, and “Extraordinary Sanctification” which were given points based on concrete data in the game. There was an obvious difference between the two types of achievements – the former generally granted fewer bonus points.
That was similar to the achievement “Special Achievement: Lolicon” obtained in “The Killer”. It was one of the consolation achievements that rewarded the player for the “hard work”.
The only problem was that mission score for the game had the same time limit restriction as that of “The Killer”.
But “The Killer” was worse in that aspect – the game would disappear after the given time period.
Fortunately, at the most, for “The All-Devouring Spirit”, Ren Suo would lose his game result, but the game would still be there.
If it were before, Ren Suo certainly would not have fully understood the significance of such a setting, but now, he could deduce the purpose of that.
“In other words, will the events in the game actually happen in real life after three days…”
Ren Suo took out his laptop, created a new document, and noted down the following:
“Over My Dead Body” is a game with events which happened in the past, and there is no time restriction for the uploading of game results;
“The Killer” and “The All-Devouring Soul” is a game with events happening in the future, and there are time restrictions on the uploading of game results;
But “Holy Priest: Survival Battle” and “A Strong Warrior Ascends 10,000 Meters” are also games with events which will only happen in the future after playing, but there is no time restriction for uploading game results.
What was the difference between the first and last two games with events occurring in the future?
Impact?
Type of the game?
Saving mechanism in the game?
Number of interactions?
Ren Suo saved the problem in the document for now, and closed the laptop. He continued to look at the television screen.
Before he completed the game, Ren Suo had already set his minimum goal – as long as the final score exceeded 70 points, Ren Suo was willing to upload the score and stop playing.
The main reason for that was because of Dong Chengling. She was a perfect observer. Ren Suo was willing to sacrifice a portion of his merit points to find out exactly the changes to the people around him when the events in the game turned into reality.
Anyway, there were so many games in the Small World game console, and as long as Ren Suo was willing to spend the time, the merit points could be earned back in the future.
And so Ren Suo selected to upload the results!
[Your mission score has been uploaded successfully. You have received 218 merit points, use wisely.]
[You have received 1* 3-star treasure chest. It can be found and activated in the savehouse inventory.]
[You have received the following specialized reward: Extraordinary Evolution. It can be equipped on the Equipment screen.]
[Your score for “The All-Devouring Soul” has been uploaded. Thank you for playing. A small world brings immeasurable and unending happiness!]
┗ | ` O ′ | ┛ Yeah ~~
Ren Suo quickly returned to the main page and watched as the number of merit points reflected on the top right corner of the screen rose to 249. Ren Suo was so excited that he did a carp flip on the couch!
After completing the game “Holy Priest: Survival Battle”, Ren Suo had a total of 104 merit points. He had spent 50 merit points in the lucky draw previously and another 23 merit points in the game. Now, however, he had earned back triple the merit points that he spent!
It turned out that indeed the merit points system of the game console was such that the rate of earning merit points would increase with progress. He did not need to worry that he would run out of merit points in the future and not be able to purchase any games!
Although that was the case, Ren Suo navigated to the World Shop and found that there were no promotional games, and only one trending game.
Indeed, it was no longer the intellectual puzzle game “The Grim Reaper is Omnipresent”, but instead a game with a vague name that implied gory action, “Immolation”.
[Immolation]
[This is a role-playing game in which the player would take on the role of a treasure hunter. The player steps into a crack leading to a different, unknown world by accident, and struggles to survive in the chaotic yet mysterious time to receive power to return to the real world. The highest reward for completion is 500 merit points. The specialized reward given upon completion of the game would be related to the player’s ability in the game at the time of completion. There are possible continuation chapters and in-app purchase options. The difficulty rating of the game is: 4+ stars.]
[The available specialized rewards include: “Indiscriminate Killing”, “Ghost Annihilation”, “Devour of Bones”, “Persistent Caution”…]
And then Ren Suo saw the price of the game – 488 merit points.
Ren Suo fell silent.
Although he could not afford the game, the reward for completing the game was actually 12 points higher than its cost.
It was not a game that cost only 8 merit points, but 488 merit points. Had the game difficulty been any lower, the game developers would be making a loss.
And that game also had possible in-game purchases, so it was possible that the in-game purchases would increase the final appraisal score.
Although the rewards of other games were not more than their corresponding cost, this was simply outrageous.
It was either that the price of this game was simply unreasonable, or that the specialized reward of the game was the true reward of the game, adequately bridging the gap in merit points.
But there was also no way for Ren Suo to know the specific details of the specialized rewards, and naturally it was also impossible for him to buy this game.
Of course, even if he could afford it, he could not buy it either.
Games with a difficulty of 4 stars or more could only be purchased by players who were level 4 and above, while those with a difficulty of 3 stars and below could be purchased by any player.
Speaking of which, it was previously mentioned that completing the 3+ star difficulty game would grant the player a large amount of player experience points, but Ren Suo’s player level had not increased, so it appeared that he had to clear a few more games before he could become a level 3 player.
And then, of course —
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