Poison God's Heritage

Chapter 682: Tower Defense VII

"Son of a bitch!" I cursed as I kicked at the corpse's face.

Annoyed beyond reason to how much damage this fucker had caused, but still couldn't help but sigh. If something like this were to show up more and more, I'll end up losing this round. I wonder how everyone else had made it through.

The merchant gave me a hefty amount of points, to which I was slightly thankful. After all, the look of annoyance on his face was rewarding enough.

He was not a friend nor foe, but a business man. And I wasn't buying what I 'should' from him. As I was personally upgrading my turrets.

"Can you repair the damaged turrets?" I asked.

"You want them repaired to the state they were in?" the merchant asked.

"Yes," I replied.

"But you modified them…"

"Does that mean that you can't repair them?" I asked.

The merchant opened and closed his mouth then said, "Your turrets have the ability of a level seven turret, it should cost ten thousand points to repair a level seven turret," he said.

I caught on to something in his words and smiled.

"But they are not a level seven turret, they are only a level one turret, so the cost of fixing them should only be the cost of a level one, right?" I said.

The merchant turned his head away and said in a very quiet almost inaudible voice, "yes…"

"I didn't hear that," I said.

"I SAID YES god damn it, yes, the total cost of repairing all of this is about three thousand points, god damn it." He cursed.

"Right, please fix everything that this fucker broke, also I saw something interesting in your wares," I said.

"What do you want…" he said.

"Give me the Corpse controlling token," I said.

"What are you going to use that for, you basically melted most of the corpse's organs," he said.

"Yea, but you can fix the corpse can you not," I smiled.

The merchant once again opened his mouth and closed it once again. "Yes… I can, the cost is ten thousand points though, no discounts," he said.

"Fine, fine, fix it, and give me the token to control it," I said.

Soon the merchant began waving his hands and allowed me control of the corpse, it now stood at the front of the gate alongside the four improved puppets I made.

I then continued spending points on upgrading the base, since I'll need more puppets in case stuff like this happened again.

Once the base was upgraded, I received ten more puppets to which I sent immediately to work.

I had half of them work on creating more shells and cannons, and the other half on creating cannisters where I can make even more explosive poisons.

With the tasks delegated I began inscribing the new cannons and created more poison. Filled as many cannisters with it, and even created landmines that would trigger once a beast were to step on the cannister.

Since the last time one of my puppets died to deliver that explosive, I'd rather have the enemy step on it and detonate it itself.

Lastly, I began working on a new weapon, this one will be placed on the peak of the fortress in the middle.

With my ability to clone myself, creating a minigun wasn't that difficult.

A dozen of myself are fully capable of bending and forging steel out of ingots by simply using the furnace. I had two clones make the bullets, and the rest were specialized in making the rest of the device, from the barrels to the machinery that will allow the minigun to rotate and shoot.

With so much effort put into making this weapon, it took me about six hours to finalize it.

I also had several belts of bullets made, with different types of bullets. Some explosive, some with embedded poison inside them, and some with incendiary rounds.

Once I was done, I placed the turret on top of the tower and placed a couple of puppets to man it. One to guide and aim the minigun and the other to feed it rounds depending on the situation. Thus with my preparations done, I waited for the next trial.

With the first kill zone repaired, and a new ally added to the bulk of my force, all I needed to do was watch.

Soon, the sixth stage started, and a massacre at the front of the gate happened.

As it seems, the newly added corpse was so strong that it was decimating the enemies exiting the gate as soon as they set foot out. With so much speed that even the turrets couldn't activate.

This lasted for a bit until the corpse was suddenly thrown away by what seemed to be an armored rhino.

A massive one-horned rhinoceros shot out of the gate, rushing forward in an attempt to get all the way to the main base.

However, a couple of shells from the cannon waiting outside the gate made it think twice.

Then the corpse in question was probably only surprised by the sudden charge as it didn't take much damage. However, seemingly with an bruised ego, the corpse ran forward at the wounded beast and struck down with its massive cleaver into the creature's face.

The blow was deafening and loud enough that it caused a shockwave, and the creature who received the blow had his skull both shattered and cut in half at the same time.

The round wasn't over though, as with the charge of the rhino, more beasts managed to find way around the puppets and the shooting turrets leaving in drove toward the base.

But all was for naught, as the turrets along the way slowed them down with constant ice shots. And the cannons blasted their numbers and shattered their organs all across the field with endless shells.

None of them even made it to the landmine line before the merchant sounded the end of the sixth wave.

Complete victory I suppose.

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