Starting from the Planetary Governor

Chapter 994 - 535, The True Fortress World_2

Chapter 994: Chapter 535, The True Fortress World_2

“Paying such a huge sacrifice to conquer these two planets, and then what? This process is truly too prolonged, and if we delay further, our enemy will reinforce as well. Ultimately, this will turn into a war of attrition; are we going to bleed against them on a battlefield they have chosen?”

At this point, Gu Hang shook his head and continued to express his opinion:

“No, we shouldn’t do this. The precious blood of the Alliance Warriors, the Starships built with great effort by the Alliance workers and engineers, shouldn’t be wasted this way.”

“We should leverage our superior naval forces to break the rebel blockade of the jump points in the two star systems and bring the war into the enemy’s territory. Do not fight in the battlefield preset by the enemy.”

Gu Hang’s words clarified the strategic direction—completely disregarding the two Fortress Worlds, Shangdong and Guangfeng, and advancing directly into the Proudclaw Cosmos.

Of course, this entails taking risks.

Ignoring the two Fortress Worlds, the armies, orbital cannon arrays, and Star Fortress System on them naturally cannot threaten the Alliance’s maneuvering ships directly shuttling between the two jump points. However, the Alliance’s grand army also cannot utilize these two worlds. The Alliance’s supply line will be stretched longer.

To avoid the threat of the Star Fortress System of the two Fortress Worlds, a rather large detour in space must be made.

More crucially, the enemy’s naval forces are still present. If we cannot conquer the orbital defense systems of these two planets, the enemy’s navy will seize the opportunity to strike.

While the Alliance Main Fleet remains, their two battleships along with their smaller ships are unlikely to dare to cause trouble; however, once the Alliance’s forces point towards the Proudclaw Cosmos and pierce deep within, the supply line behind will be at risk.

Even if the Alliance attempts to hunt and besiege the enemy navy, they have two Fortress Worlds as pivots, able to retreat at any time, leaving the Alliance unable to pursue.

Currently, intelligence indicates that the enemy’s main fleet is likely patrolling in the Shangdong Star System.

Regardless, since the Governor set the strategy, execution is a must.

A short but fierce naval battle erupted at the jump point in the Shangdong Star System.

In this battle, the Alliance Main Fleet deployed entirely, with three hundred warships of various classes, alongside eight main warships, engaging two nearby Star Fortresses, hundreds of Armed Space Stations, and two enemy main battleships.

Gu Hang personally participated in this operation and attempted to directly capture and tear apart the battleship’s Void Shield.

If we can directly destroy an enemy main ship in this war, that would be great.

Unfortunately, it was unsuccessful.

The Fury Fleet’s stance remained very cautious. They concealed themselves within the defense system of the jump point, firing from a distance under the cover of Star Fortresses and Space Stations.

The Alliance also found it challenging to charge under heavy fire.

The enemy’s firepower was still fierce; losing a large ship on the charge would be quite painful.

And the effect of Gu Hang’s Spiritual Energy attempt was not very successful due to the long distance. The think-tank team in the Fury Flame Battle Group guarded closely, and the battleship’s Void Shield was still too large and robust, resulting in Gu Hang’s spiritual energy not achieving good results.

But this battle ultimately concluded with a victory for the Alliance.

The Fury Fleet, after losing three cruisers and more than twenty ships of various classes, chose to activate jump and retreat.

During this process, the Alliance also suffered losses, even slightly larger than the enemy’s. Three Lunar-class ships exploded, and the loss of other warships exceeded thirty ships.

Furthermore, the Alliance Fleet couldn’t prevent the enemy’s jump.

After all, it’s not fleeing into nothingness; they still had the cover of the existing jump point defense system.

However, the Fury Fleet fled, leaving behind the jump point defense system that couldn’t run.

These Star Fortresses and Armed Space Stations floating in the void could not budge. Unlike their counterparts on planetary orbits, the space stations on planetary orbits could at least connect to the planet’s surface. But the Star Fortresses and Space Stations near jump points, without external ship transport and supplies, were completely isolated and helpless.

Of course, the Alliance did not rely solely on siege to solve the opponent here.

It’s not impossible, but it’s too time-consuming.

After negotiations, heavy attacks, destruction of some Armed Space Stations, more negotiations… in roughly a week of combined fighting and talking, they successfully dealt with the jump point’s garrison.

In this process, one Star Fortress was destroyed, and over a hundred Space Stations were destroyed.

The remaining Star Fortress and still over a hundred Space Stations chose to surrender in the end.

The Alliance completely took over these space defense facilities, and the garrison inside was all captured and sent to POW camps established in the rear worlds.

But this does not mean the Alliance has cleared the path to the Proudclaw Cosmos.

On the other side of the jump point, the enemy is likely also on high alert. The Alliance will certainly face the blockade of ships, Star Fortresses, and Space Stations.

Furthermore, this battle will be more challenging.

Ships just completing a jump will be quite vulnerable. It takes time for their speed to ramp up, and it also takes time for the Void Shield to activate.

Although this time won’t be too long, it’s enough for the enemy to inflict considerable damage.

But what can be done?

Only one path up the Mount Hua.

Only charge.

In times like this, there can be no cowardice.

Of course, charging requires strategy.

In some battle cases, faced with this situation, some Navy Generals choose to press all forces up, jumping simultaneously, arriving together, and stuffing the entire large fleet all at once. In the other’s perspective, after the jump point flashes, the entire massive fleet is in close proximity.

Indeed, all ships would be in danger for the moment, but the enemy’s firepower during this time is also limited. Once the jumping fleet accelerates, activates the Void Shield, and the entire force, arriving simultaneously, naturally can exert their full strength.

However, some battles show that rashly jumping over might encounter an opposite force more powerful than initially estimated, or the initial damage to our side might be too great, leading to insufficient subsequent combat strength and consequently falling into a disadvantage.

That would result in a disastrous outcome.

After all, jumping to the other side, if at a disadvantage, there’s nowhere to retreat; only fighting to the end, making entire annihilation highly likely.

The Alliance Fleet decided to adopt a more conventional strategy.

The jumping fleet will be divided into batches.

The first to arrive would be some small patrol ships.

Six days later, over twenty Blackfish-class Rapid Patrol Vessels passed through the Star Realm Tunnel and arrived at the Guangfeng Star System jump point in the Proudclaw Cosmos.

During a Star Realm jump, hiding is very difficult. Even if the enemy can’t know exactly how many ships are coming, or what they are, crossing this Star Realm Tunnel, they can detect a large fleet approaching through the Star Realm Tunnel’s fluctuations. If there’s an excellent Star Speaker, they can even calculate the arrival time quite accurately.

Upon emergence, twenty Alliance Blackfish ships were immediately fully locked onto.

The most dangerous time has come!

They themselves were well aware of this.

Once out of the Star Realm Tunnel, they exerted all effort to squeeze the performance of the ship’s engines, attempting to escape as much as possible during the brief window when the enemy was locking on and preparing to fire.

Even activating the energy shield was secondary.

With the size of the Blackfish, getting hit by cannon fire would cause an explosion; opening the shield meant little.

Their mission was to trigger the enemy’s ambush, scout the situation, draw fire, and rely on their small, fast, nimble characteristics to survive as much as possible.

This, of course, is the most dangerous job.

But that’s how it is in the navy.

Small ships serve the big ships.

When it’s time to take the hit, they must roll up; not to mention such mine-probing operations.

Fifteen minutes later, only six Blackfish remained.

And at this time, the second batch of Alliance ships had arrived.

This wave included big ships.

The ’Firebath Nova’ was among them.

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